Paka (paka) wrote in roleplayers,

So I'm curious.

I really want to run kind of traditional D&D styled fantasy (magic, dragons, dungeons, the whole bit), but now that I'm playing D&D again, I don't entirely like the mechanics of combat. Combat winds up being slow and mostly this grind of melee, without much in the way of tactics, using the scenary, and so on. (This is not to belittle the game or GM, as I've really had a great time.)

What I'd really like is a smoother, more cinematic pace, where combat is just another element to move the story along, and to really encourage players to work with the terrain.

Naturally I remembered the old West End Games system and just how fun it was to run Star Wars. To my delight there's still a D6 system out there.

My questions are; do you think D6 is a good system for the sort of thing I want to try?

If not, would you have something not-GURPS to reccomend? (I like GURPS just fine, but would rather not run it.)

And, with most of us so familiar with and fond of D&D, do you think I could actually pursuade players to try using a different system to play in sort of the same setting?
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